spin_core/
lib.rs

1//! Spin core execution engine
2//!
3//! This crate provides low-level Wasm functionality required by Spin. Most of
4//! this functionality consists of wrappers around [`wasmtime`] that narrow the
5//! flexibility of `wasmtime` to the set of features used by Spin (such as only
6//! supporting `wasmtime`'s async calling style).
7
8#![deny(missing_docs)]
9
10mod limits;
11mod store;
12
13use std::sync::OnceLock;
14use std::{path::PathBuf, time::Duration};
15
16use anyhow::Result;
17use tracing::instrument;
18use wasmtime::{InstanceAllocationStrategy, PoolingAllocationConfig};
19
20pub use async_trait::async_trait;
21pub use wasmtime::Engine as WasmtimeEngine;
22pub use wasmtime::{
23    self,
24    component::{Component, Instance, InstancePre, Linker},
25    Instance as ModuleInstance, Module, Trap,
26};
27
28pub use store::{AsState, Store, StoreBuilder};
29
30/// The default [`EngineBuilder::epoch_tick_interval`].
31pub const DEFAULT_EPOCH_TICK_INTERVAL: Duration = Duration::from_millis(10);
32
33const MB: u64 = 1 << 20;
34const GB: usize = 1 << 30;
35
36/// Global configuration for `EngineBuilder`.
37///
38/// This is currently only used for advanced (undocumented) use cases.
39pub struct Config {
40    inner: wasmtime::Config,
41}
42
43impl Config {
44    /// Borrow the inner wasmtime::Config mutably.
45    /// WARNING: This is inherently unstable and may break at any time!
46    #[doc(hidden)]
47    pub fn wasmtime_config(&mut self) -> &mut wasmtime::Config {
48        &mut self.inner
49    }
50
51    /// Enable the Wasmtime compilation cache. If `path` is given it will override
52    /// the system default path.
53    ///
54    /// For more information, see the [Wasmtime cache config documentation][docs].
55    ///
56    /// [docs]: https://docs.wasmtime.dev/cli-cache.html
57    pub fn enable_cache(&mut self, config_path: &Option<PathBuf>) -> Result<()> {
58        self.inner
59            .cache(Some(wasmtime::Cache::from_file(config_path.as_deref())?));
60
61        Ok(())
62    }
63
64    /// Disable the pooling instance allocator.
65    pub fn disable_pooling(&mut self) -> &mut Self {
66        self.inner
67            .allocation_strategy(wasmtime::InstanceAllocationStrategy::OnDemand);
68        self
69    }
70}
71
72impl Default for Config {
73    fn default() -> Self {
74        let mut inner = wasmtime::Config::new();
75        inner.async_support(true);
76        inner.epoch_interruption(true);
77        inner.wasm_component_model(true);
78        inner.wasm_component_model_async(true);
79        // If targeting musl, disable native unwind to address this issue:
80        // https://github.com/spinframework/spin/issues/2889
81        // TODO: remove this when wasmtime is updated to >= v27.0.0
82        #[cfg(all(target_os = "linux", target_env = "musl"))]
83        inner.native_unwind_info(false);
84
85        if use_pooling_allocator_by_default() {
86            // Baseline for the maximum number of instances in spin through
87            // which a number of other defaults are derived below.
88            let max_instances = env("SPIN_MAX_INSTANCE_COUNT", 1_000);
89
90            // By default enable the pooling instance allocator in Wasmtime. This
91            // drastically reduces syscall/kernel overhead for wasm execution,
92            // especially in async contexts where async stacks must be allocated.
93            // The general goal here is that the default settings here rarely, if
94            // ever, need to be modified. As a result there aren't fine-grained
95            // knobs for each of these settings just yet and instead they're
96            // generally set to defaults. Environment-variable-based fallbacks are
97            // supported though as an escape valve for if this is a problem.
98            let mut pooling_config = PoolingAllocationConfig::default();
99            pooling_config
100                // Configuration parameters which affect the total size of the
101                // allocation pool as well as the maximum number of concurrently
102                // live instances at once. These can be configured individually
103                // but otherwise default to a factor-of-`max_instances` above.
104                //
105                // * Component instances are the maximum live number of
106                //   component instances or instantiations. In other words this
107                //   is the maximal concurrency that Spin can serve in terms of
108                //   HTTP requests.
109                //
110                // * Memories mostly affect how big the virtual address space
111                //   reservation is for the pooling allocator. Memories require
112                //   ~4G of virtual address space meaning that we can run out
113                //   pretty quickly.
114                //
115                // * Tables are not as costly as memories in terms of virtual
116                //   memory and mostly just need to be in the same order of
117                //   magnitude to run that many components.
118                //
119                // * Core instances do not have a virtual memory reservation at
120                //   this time, it's just a counter to cap the maximum amount of
121                //   memory allocated (multiplied by `max_core_instance_size`
122                //   below) so the limit is more liberal.
123                //
124                // * Table elements limit the maximum size of any allocated
125                //   table, so it's set generously large. This does affect
126                //   virtual memory reservation but it's just 8 bytes per table
127                //   slot.
128                .total_component_instances(env("SPIN_WASMTIME_INSTANCE_COUNT", max_instances))
129                .total_memories(env("SPIN_WASMTIME_TOTAL_MEMORIES", max_instances))
130                .total_tables(env("SPIN_WASMTIME_TOTAL_TABLES", 2 * max_instances))
131                .total_stacks(env("SPIN_WASMTIME_TOTAL_STACKS", max_instances))
132                .total_core_instances(env("SPIN_WASMTIME_TOTAL_CORE_INSTANCES", 4 * max_instances))
133                .table_elements(env("SPIN_WASMTIME_INSTANCE_TABLE_ELEMENTS", 100_000))
134                // This number accounts for internal data structures that Wasmtime allocates for each instance.
135                // Instance allocation is proportional to the number of "things" in a wasm module like functions,
136                // globals, memories, etc. Instance allocations are relatively small and are largely inconsequential
137                // compared to other runtime state, but a number needs to be chosen here so a relatively large threshold
138                // of 10MB is arbitrarily chosen. It should be unlikely that any reasonably-sized module hits this limit.
139                .max_component_instance_size(env("SPIN_WASMTIME_INSTANCE_SIZE", 10 * MB) as usize)
140                .max_core_instance_size(env("SPIN_WASMTIME_CORE_INSTANCE_SIZE", 10 * MB) as usize)
141                // Configuration knobs for hard limits per-component for various
142                // items that require allocations. Note that these are
143                // per-component limits and instantiating a component still has
144                // to fit into the `total_*` limits above at runtime.
145                //
146                // * Core instances are more or less a reflection of how many
147                //   nested components can be in a component (e.g. via
148                //   composition)
149                // * The number of memories an instance can have effectively
150                //   limits the number of inner components a composed component
151                //   can have (since each inner component has its own memory).
152                //   We default to 32 for now, and we'll see how often this
153                //   limit gets reached.
154                // * Tables here are roughly similar to memories but are set a
155                //   bit higher as it's more likely to have more tables than
156                //   memories in a component.
157                .max_core_instances_per_component(env("SPIN_WASMTIME_CORE_INSTANCE_COUNT", 200))
158                .max_tables_per_component(env("SPIN_WASMTIME_INSTANCE_TABLES", 64))
159                .max_memories_per_component(env("SPIN_WASMTIME_INSTANCE_MEMORIES", 32))
160                // Similar knobs as above, but as specified per-module instead
161                // of per-component. Note that these limits are much lower as
162                // core modules typically only have one of each.
163                .max_tables_per_module(env("SPIN_WASMTIME_MAX_TABLES_PER_MODULE", 2))
164                .max_memories_per_module(env("SPIN_WASMTIME_MAX_MEMORIES_PER_MODULE", 2))
165                // Nothing is lost from allowing the maximum size of memory for
166                // all instance as it's still limited through other the normal
167                // `StoreLimitsAsync` accounting method too.
168                .max_memory_size(4 * GB)
169                // These numbers are completely arbitrary at something above 0.
170                .linear_memory_keep_resident(env(
171                    "SPIN_WASMTIME_LINEAR_MEMORY_KEEP_RESIDENT",
172                    2 * MB,
173                ) as usize)
174                .table_keep_resident(env("SPIN_WASMTIME_TABLE_KEEP_RESIDENT", MB / 2) as usize);
175            inner.allocation_strategy(InstanceAllocationStrategy::Pooling(pooling_config));
176        }
177
178        return Self { inner };
179
180        fn env<T>(name: &str, default: T) -> T
181        where
182            T: std::str::FromStr,
183            T::Err: std::fmt::Display,
184        {
185            match std::env::var(name) {
186                Ok(val) => val
187                    .parse()
188                    .unwrap_or_else(|e| panic!("failed to parse env var `{name}={val}`: {e}")),
189                Err(_) => default,
190            }
191        }
192    }
193}
194
195/// The pooling allocator is tailor made for the `spin up` use case, so
196/// try to use it when we can. The main cost of the pooling allocator, however,
197/// is the virtual memory required to run it. Not all systems support the same
198/// amount of virtual memory, for example some aarch64 and riscv64 configuration
199/// only support 39 bits of virtual address space.
200///
201/// The pooling allocator, by default, will request 1000 linear memories each
202/// sized at 6G per linear memory. This is 6T of virtual memory which ends up
203/// being about 42 bits of the address space. This exceeds the 39 bit limit of
204/// some systems, so there the pooling allocator will fail by default.
205///
206/// This function attempts to dynamically determine the hint for the pooling
207/// allocator. This returns `true` if the pooling allocator should be used
208/// by default, or `false` otherwise.
209///
210/// The method for testing this is to allocate a 0-sized 64-bit linear memory
211/// with a maximum size that's N bits large where we force all memories to be
212/// static. This should attempt to acquire N bits of the virtual address space.
213/// If successful that should mean that the pooling allocator is OK to use, but
214/// if it fails then the pooling allocator is not used and the normal mmap-based
215/// implementation is used instead.
216fn use_pooling_allocator_by_default() -> bool {
217    static USE_POOLING: OnceLock<bool> = OnceLock::new();
218    const BITS_TO_TEST: u32 = 42;
219
220    *USE_POOLING.get_or_init(|| {
221        // Enable manual control through env vars as an escape hatch
222        match std::env::var("SPIN_WASMTIME_POOLING") {
223            Ok(s) if s == "1" => return true,
224            Ok(s) if s == "0" => return false,
225            Ok(s) => panic!("SPIN_WASMTIME_POOLING={s} not supported, only 1/0 supported"),
226            Err(_) => {}
227        }
228
229        // If the env var isn't set then perform the dynamic runtime probe
230        let mut config = wasmtime::Config::new();
231        config.wasm_memory64(true);
232        config.memory_reservation(1 << BITS_TO_TEST);
233
234        match wasmtime::Engine::new(&config) {
235            Ok(engine) => {
236                let mut store = wasmtime::Store::new(&engine, ());
237                // NB: the maximum size is in wasm pages so take out the 16-bits
238                // of wasm page size here from the maximum size.
239                let ty = wasmtime::MemoryType::new64(0, Some(1 << (BITS_TO_TEST - 16)));
240                wasmtime::Memory::new(&mut store, ty).is_ok()
241            }
242            Err(_) => {
243                tracing::debug!(
244                    "unable to create an engine to test the pooling \
245                     allocator, disabling pooling allocation"
246                );
247                false
248            }
249        }
250    })
251}
252
253/// Host state data associated with individual [Store]s and [Instance]s.
254#[derive(Default)]
255pub struct State {
256    store_limits: limits::StoreLimitsAsync,
257}
258
259impl State {
260    /// Get the amount of memory in bytes consumed by instances in the store
261    pub fn memory_consumed(&self) -> u64 {
262        self.store_limits.memory_consumed()
263    }
264}
265
266/// A builder interface for configuring a new [`Engine`].
267///
268/// A new [`EngineBuilder`] can be obtained with [`Engine::builder`].
269pub struct EngineBuilder<T: 'static> {
270    engine: wasmtime::Engine,
271    linker: Linker<T>,
272    epoch_tick_interval: Duration,
273    epoch_ticker_thread: bool,
274}
275
276impl<T: 'static> EngineBuilder<T> {
277    fn new(config: &Config) -> Result<Self> {
278        let engine = wasmtime::Engine::new(&config.inner)?;
279        let linker: Linker<T> = Linker::new(&engine);
280        Ok(Self {
281            engine,
282            linker,
283            epoch_tick_interval: DEFAULT_EPOCH_TICK_INTERVAL,
284            epoch_ticker_thread: true,
285        })
286    }
287
288    /// Returns a reference to the [`Linker`] for this [`Engine`].
289    pub fn linker(&mut self) -> &mut Linker<T> {
290        &mut self.linker
291    }
292
293    /// Sets the epoch tick internal for the built [`Engine`].
294    ///
295    /// This is used by [`Store::set_deadline`] to calculate the number of
296    /// "ticks" for epoch interruption, and by the default epoch ticker thread.
297    /// The default is [`DEFAULT_EPOCH_TICK_INTERVAL`].
298    ///
299    /// See [`EngineBuilder::epoch_ticker_thread`] and
300    /// [`wasmtime::Config::epoch_interruption`](https://docs.rs/wasmtime/latest/wasmtime/struct.Config.html#method.epoch_interruption).
301    pub fn epoch_tick_interval(&mut self, interval: Duration) {
302        self.epoch_tick_interval = interval;
303    }
304
305    /// Configures whether the epoch ticker thread will be spawned when this
306    /// [`Engine`] is built.
307    ///
308    /// Enabled by default; if disabled, the user must arrange to call
309    /// `engine.as_ref().increment_epoch()` every `epoch_tick_interval` or
310    /// interrupt-based features like `Store::set_deadline` will not work.
311    pub fn epoch_ticker_thread(&mut self, enable: bool) {
312        self.epoch_ticker_thread = enable;
313    }
314
315    fn maybe_spawn_epoch_ticker(&self) {
316        if !self.epoch_ticker_thread {
317            return;
318        }
319        let engine_weak = self.engine.weak();
320        let interval = self.epoch_tick_interval;
321        std::thread::spawn(move || loop {
322            std::thread::sleep(interval);
323            let Some(engine) = engine_weak.upgrade() else {
324                break;
325            };
326            engine.increment_epoch();
327        });
328    }
329
330    /// Builds an [`Engine`] from this builder.
331    pub fn build(self) -> Engine<T> {
332        self.maybe_spawn_epoch_ticker();
333        Engine {
334            inner: self.engine,
335            linker: self.linker,
336            epoch_tick_interval: self.epoch_tick_interval,
337        }
338    }
339}
340
341/// An `Engine` is a global context for the initialization and execution of
342/// Spin components.
343pub struct Engine<T: 'static> {
344    inner: wasmtime::Engine,
345    linker: Linker<T>,
346    epoch_tick_interval: Duration,
347}
348
349impl<T: 'static> Engine<T> {
350    /// Creates a new [`EngineBuilder`] with the given [`Config`].
351    pub fn builder(config: &Config) -> Result<EngineBuilder<T>> {
352        EngineBuilder::new(config)
353    }
354
355    /// Creates a new [`StoreBuilder`].
356    pub fn store_builder(&self) -> StoreBuilder {
357        StoreBuilder::new(self.inner.clone(), self.epoch_tick_interval)
358    }
359
360    /// Creates a new [`InstancePre`] for the given [`Component`].
361    #[instrument(skip_all, level = "debug")]
362    pub fn instantiate_pre(&self, component: &Component) -> Result<InstancePre<T>> {
363        self.linker.instantiate_pre(component)
364    }
365}
366
367impl<T> AsRef<wasmtime::Engine> for Engine<T> {
368    fn as_ref(&self) -> &wasmtime::Engine {
369        &self.inner
370    }
371}